Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Wednesday, June 16, 2010

2100 Pt Tournament – Round 2

I meant to have this post out yesterday but thanks to some helpful feedback from the last battle report I decided to add some visual aids. I hope you enjoy this as it was a complete pain to put together! I hope the video battle reports are easier.

My second game was against a mech blood angels player that I had seen earlier and hoped to fight. In addition to having a great looking army he also is preparing to attend BoLScon and therefore had an eye toward tournament play as well. A really nice guy, I have to say that the game was excellent, and enjoyable throughout the experience. Makes me wish I lived a little closer to the coast and Jaks so I could get down there more often.

At any rate, my complete list is restated in the previous post, but here is a broken down version of it, as I use the squad names throughout. I have posted a picture after that of the units as they will appear in the Battle Report pictures.

ANGELS OF PERDITION

Chapter Master Gabriel Martel (Counts as Pedro Kantor)

Elite: Terminator Squad (10#, 480 pts) (The First)

Elite: Dreadnought (1#, 115 pts) (Brother Dreadnought Exetur)

Elite: Dreadnought (1#, 115 pts)(Brother Dreadnought Hamiel)

Troops: Tactical Squad (11#, 225 pts) (Squad Maltheas) Rhino

Troops: Tactical Squad (11#, 235 pts) (Squad Josiah) Rhino

Troops: Scout Squad (5#, 115 pts) (Squad Morveng)

Fast Attack: Land Speeder Storm (1#, 60 pts) (Landspeeder Morveng)

Fast Attack: Land Speeder Squadron (1#, 70 pts) (LS 01)

Fast Attack: Land Speeder Squadron (1#, 70 pts) (LS 02)

Heavy Support: Predator (1#, 120 pts) (Battle Tank Nefarium)

Heavy Support: Predator (1#, 120 pts) (Battle Tank Exeat)

Heavy Support: Thunderfire Cannon (1#, 100 pts) (Techmarine Faitor)

HQ: Space Marine Librarian (1#, 100 pts) (Codicier Raziel, The Repentant)


Total Roster Cost: 2100

Blood Angels

Corbulo

Blood Angels Chaplain

Furioso Dread with Blood Talons in a Drop Pod

Furioso Librarian in a Drop Pod

Dreadnought w/Multimelta in a Drop Pod


6x Assault Squads w/Powerfist, Meltagun in Razorbacks with Twin-linked Heavy Bolters and Hunter Killer missiles

2 Baal Predators with Twin Linked Assault Cannons and Heavy Bolters.

(I realized I left the Baal's off the picture to the left, but they are in the battle report)

BATTLE REPORT – 2100

BLOOD ANGELS VS. ANGELS OF PERDITION

As mentioned in the earlier post, all the of the missions at the tournament were substantially the same. Six objectives were placed (after deployment) and six enemy units nominated (after deployment). Each objective captured/destroyed counted as one Battle Point, everything else was useless. The only thing that was different mission to mission was the set up, this was the Spearhead Deployment.

I lost the roll for initiative, which seems to have happened in both the games at the tournament now that I write this up, c'est le vie. My opponent made what I think at this point was the pivotal decision for this game, and certainly is in many of them. He choose his deployment not on what he thought would be the most advantageous to him, but what would be the worst for me. I was given the corner with a hill that provided 5+ terrain, and prevented from using my Bolster Defenses from my Tunderfire cannon. I thought it was a great choice on his part. He then deployed his army as shown below. The objectives were also placed. Baals forward and six razorbacks behind that.

At this point, it occurred to me that I was going to really take it in the face on round one, eating two dreadnoughts from drop pods and fire from his entire army. Now, I see a lot of this suggestion online, and what I did here, I strongly advise caution on. Some people and/or armies are excellent at it, Fritz from Way of Saim Hain for instance talks extensively about it, the Null Deployment. I don't believe that normal marines, unless they have been made for it, are exceptionally good at it, as too much of their things mor or shoot, not both. But in this situation, facing this, I thought it was the best option out of a handful of bad choices, it also would allow me to get easy side shots against some of the blood angels vehicles. Having played a regular opponent often with blood angels I know that 12 inch movement on the Baals will allow them to face their 13 armor at me every turn. So I didn't deploy and placed all of my army into normal reserves except the Squad Morveng and their Storm, which were in Outflank.

Turn 1

My opponent moves his army and deploys his drop pods as shown below:


After his movement phase, he then announces, pointing at every vehicle possible, that they are firing smoke. I want to take the time and say that in a normal game I would have warned him, not to do this, as none of my models would even start arriving until round 2… but.. this… is… TOURNAMENT!!(couldn't help myself). I see a lot of posts where people talk about helping their opponent in games, reminding them etc… and that is sportsmanship, and I disagree. I'm at a tournament and that means you get my best, not anything less. If you beat me at tournament you know I have done everything and you earned it, no other way. I don't push models, I don't cheat, I don't bend rules, but neither do I feel that is necessary to hand hold my opponents. Thankfully, after I declare I am done at the end of my round one, my opponent laughed (I said he was good natured). He realized he had made a mistake in the game, but also that we were playing a tight match. I can promise you that he will never make that mistake again, and he will be a better player because of it. This is the reason I say I would rather lose then win in most games, I learn more from losing then winning. At any rate, we moved on to his turn 2.

Turn 2 – Blood Angels

His remaining dreadnought failed to come in (Drat!) and he repositioned his Razorbacks around the field, preparing for the storm. Me opponent made another misake here (that he mentioned later in the game) saying that he had forgotten that when I arrived from reserves, I did so along my entire board edge, not just from my deployment area. You can see from set up what he was thinking.



Turn 2 – Angels of Perdition

Blowing up the map some now. Let's do the picture first, then I'll talk.

The following units became available from reserves:

The First (10 terminators with attached Martel and Librarian Raziel), Morveng and Landspeeder storm, Squad Josiah, Predator Nefarium, Techmarine Faitor, Brother Dreadnought Hamiel

Morveng and his squad came in wherever I wanted so I decided to deploy on the right flank. They destroyed the Razorback with Sergeant Morveng's combi-melta then assaulted the marines in cover. They won the combat, then killed the remaining assault marines due to being caught and having to make additional saves. I combat squaded Josiah and the Rhino with five marines and the sergeant drove in on the right flank. In center I brough on Nefarium, The First, Faitor. The fire from them shook one Razorback and obliterated another, but sadly I was just out of assault range with The First and Hamiel.

Turn 3 – Blood Angels


The Blood angels repositioned. In the movement phase Librarian Raziel successfully stopped his Librarian Dreadnought from casting Wings of Sanquiness(sp?). His Drop Pod arrived and his dreadnought came onto the table. During the shooting phase the multi-melta from the dreadnought obliterated Morveng's landspeeder storm in a shower of shrapnel and dead scout pilots. Morveng's squad took fire from several heavy bolters, leaving just the sergeant alive (on the board above you can see the ruins of vehicles, but we forgot about the razorback or I would have been in cover, stupid me. The Librarian Dreadnought cast Bloodlance and rolled double 1st, immobilizing himself, but did succeed in killing a terminator and destroyed the multi-melta on Hamiel. The rest of the fire phase was inconsequential.

Turn 3 – Angels of Perdition

Every other unit that I had in reserve came onto the table this turn (nice rolling Prodigalson!). The rest of Josiah came on and hid behind a building on the left corner to hold the objective for later. Sergeant Josiah moved up and fired the squad meltagun, missing the drop pod. Predator Nefarium didn't move and opened up on the closest razorback, showering it's armor with las-cannons and high caliber rounds, tearing into the tracks and making the heavy bolters so much junk. My two landspeeders came on from off board and succeeded in blowing the weapon off the Librarian dreadnought. Squad Maltheas drove onboard and destroyed the Baal. I actually made a misake on the map above and my other dreadnought Exetur came on to the left of Squad Maltheas, and it and Predator Exeat shook the other Baal. The First and Brother-Dreadnought Hamiel assaulted the remaining assault marines and obliterated them, although the powerfist of the assault marines wrecked Hamiel. After the combat the terminators moved into cover.

Turn 4 – Blood Angels

The Blood Angels assault squad in the immobilized and weapon destroyed razorback disembarked, moved and ran, while the dreadnoght beside them moved and immobilized Josiah's rhino on the eastern flank.

The Librarian Dreadnought fired his Bloodlance, but didn't penetrate the landspeeder. Fire from the razorbacks destroyed Maltheas's Rhino transport, and the explosion killed three marines before they could disembark the flaming wreck.

The rest of the fire did very little. I have played against a few blood angels now, and while I like the heavy bolter razorback, it just doesn't have much firepower. I've been a lot more impressed in playing against the twin-assault cannons.

Turn 4 – Angels of Perdition

On the eastern flank I disembarked with squad Josiah and then immediately missed with their melta-gun, a problem that would plague the squad all day. Morveng ran for cover, hding behind a building so he could move onto the objective later. Predator Nefarium fired on the damaged razorback in front of him, obliterating it with his autocannons and lascannons. Techmarine Fabius fired with his Thundercannon, destroyed a razorback near the terminators and forced the assault marines to disembark. Predator Exeat fired on another razorback, immobilizing it in the backfield with assistance fire from Brother Dreadnought
Exetur. Squad Maltheas fired a missile launcher but did nothing with it. Believing my left flank with the five assault marines was seriously challenged, my terminators fired on the assault marines, killing them all with missile and storm bolter fire.

Turn 5 – Blood Angels

Brother Corbulo disembarked and ran, taking the left most objective, while the chaplain with his squad moved onto another objective and another assault squad ran onto a third. The last Baal fired on my predator to no effect, while his standard dreadnought fired a flamer at Morveng incinerating him instantly. In the center of the board the Furioso Dreadnought charged the terminators, and killed 3 before his attacks and blood talons petered out. The Chain Fists from the terminators (just say the word… Chain Fist… just sounds bad ass) made short work of him, and the terminators moved forward taking the center of the table.

Turn 5 - Angels of Perdition

Josiah and his squad moved behind the dreadnought on the left and missed (again) with his melta-gun (target practice for them at the Fortress Monestary). LS-01 and LS-02 I have failed to mention really. They sat down there and traded fire with the librarian dreadnought all game, never able to destroy it. Squad Maltheas moved up and assaulted the five assault marines, obliterating them as they were within 12 inches of Chapter Master Martel(who had separated out to give the The First and Maltheas both +1 attack each), allowing Maltheas his pleasant five attacks with his power sword. Fire from Predator Nefarium obliterated the razorback and The First obliterated the chaplain and assault marines. On the left Predator Exeat and Brother-Dreadnought Exetur wreacked the last Razorback.

My opponent rolled a dice to see if the game ended and it did on a 2.

End Game

As you can see, it was a pretty tight game. I ended up with two objectives and all of my nominated unit destroyed (His razorbacks), my opponent ended up with 5 of his units destroyed and 1 objective. It was a fun and tactical game. I thought that I did a good job creating some cross fire from across the table, and jamming my terminators down my opponent's throat. I thought that the right flank was taken and back in trouble quite a bit, and was never able to really secure it like I hoped I would. As usual, I was very pleased with the way the army worked, even if this type of game is not what it is built for, you have to learn to use the forces you are given to win.

Monday, June 14, 2010

2100 Tournament – Game 1

Jaks in Biloxi,Mississippi wasn't participating in 'ardboyz round 2, which was fine for me as it seems to have been a bit of a farce this year. At any rate, they held a tournament on the 13th of this month that I participated in. I will be posting the Battle Reports for them throughout the week. I played the following list at the tournament, which is fairly close to what I plan on taking to BoLS Con shortly. I had the privilege to play against two skilled and good natured opponents that I thought both tested me in different ways. I love a tough game. They may read this blog, so I hope they e-mail me, as I would like to post their lists and their names up. I am horrible with names.

Here is the list that I was running

2100 Pts - Space Marines Roster - Angels of Perdition

Grand Master Gabriel Martel (1#, 175 pts)

1 Chapter Master Pedro Kantor @ 175 pts (Unit Type: Infantry; Krak Grenades; Iron Halo; Power Armour; Dorn's Arrow; Power Fist; And They Shall Know No Fear; Chapter Tactics; Combat Tactics; Hold the Line; Independent Character; Inspiring Presence; Orbital Bombardment)

Elite: Terminator Squad (10#, 480 pts) (The First)

9 Terminator Squad @ 480 pts (Unit Type: Infantry; Power Fist x5; Storm Bolter x9; Chain Fist x4; Cyclone Missile Launcher; Cyclone Missile Launcher; And They Shall Know No Fear; Combat Squads; Combat Tactics)

1 Sergeant (Unit Type: Infantry; Power Sword; Storm Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics)

Elite: Dreadnought (1#, 115 pts) (Brother Dreadnought Exetur)

1 Dreadnought @ 115 pts (Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Dreadnought CCW; Storm Bolter; Twin Linked Autocannon)

Elite: Dreadnought (1#, 115 pts)(Brother Dreadnought Hamiel)

1 Dreadnought @ 115 pts (Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Dreadnought CCW; Multi-Melta; Heavy Flamer)

Troops: Tactical Squad (11#, 225 pts) (Squad Maltheas)

9 Tactical Squad @ 225 pts (Unit Type: Infantry; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Meltagun; Missile Launcher; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino)

1 Sergeant (Unit Type: Infantry; Krak Grenades; Power Armour; Bolt Pistol; Power Weapon x1; And They Shall Know No Fear; Combat Squads; Combat Tactics)

1 Rhino (Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair)

Troops: Tactical Squad (11#, 235 pts) (Squad Josiah)

9 Tactical Squad @ 235 pts (Unit Type: Infantry; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Meltagun; Lascannon; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino)

1 Sergeant (Unit Type: Infantry; Krak Grenades; Power Armour; Bolt Pistol; Power Weapon x1; And They Shall Know No Fear; Combat Squads; Combat Tactics)

1 Rhino (Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair)

Troops: Scout Squad (5#, 115 pts) (Squad Morveng)

4 Scout Squad @ 115 pts (Unit Type: Infantry; Krak Grenades; Scout Armour; Bolt Pistol x4; Bolter x4; And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scouts)

1 Sergeant (Unit Type: Infantry; Krak Grenades; Scout Armour; Melta Bombs; Combi-Meltagun x1; Power Fist x1; And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scouts)

Fast Attack: Land Speeder Storm (1#, 60 pts) (Landspeeder Morveng)

1 Land Speeder Storm @ 60 pts (Unit Type: Vehicle (Open-topped); Unit Type: Vehicle (Skimmer, Fast); Transport Capacity: 5 models; Cerberus Launcher; Jamming Beacon; Heavy Flamer; Deep Strike; Scouts)

Fast Attack: Land Speeder Squadron (1#, 70 pts) (LS 01)

1 Land Speeder Squadron @ 70 pts (Unit Type: Vehicle (Skimmer, Fast); Multi-Melta x1; Heavy Flamer x1; Deep Strike)

Fast Attack: Land Speeder Squadron (1#, 70 pts) (LS 02)

1 Land Speeder Squadron @ 70 pts (Unit Type: Vehicle (Skimmer, Fast); Multi-Melta x1; Heavy Flamer x1; Deep Strike)


Heavy Support: Predator (1#, 120 pts) (Battle Tank Nefarium)

1 Predator @ 120 pts (Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Autocannon; Lascannon (each side))

Heavy Support: Predator (1#, 120 pts) (Battle Tank Exeat)

1 Predator @ 120 pts (Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Autocannon; Lascannon (each side))

Heavy Support: Thunderfire Cannon (1#, 100 pts) (Techmarine Faitor)

1 Thunderfire Cannon @ 100 pts (Unit Type: Artillery; Thunderfire Cannon)

1 Techmarine Gunner (Unit Type: Infantry; Krak Grenades; Artificer Armour; Servo Harness; Bolt Pistol; Thunderfire Cannon; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Combat Tactics; Independent Character)

1 Servo Harness

HQ: Space Marine Librarian (1#, 100 pts) (Codicier Raziel, The Repentant)

1 Space Marine Librarian @ 100 pts (Unit Type: Infantry; ...in Power Armour; And They Shall Know No Fear; Combat Tactics; Independent Character; Psyker; Null Zone; The Gate of Infinity)

1 ...in Power Armour (Krak Grenades; Power Armour; Psychic Hood; Bolt Pistol; Force Weapon)


Total Roster Cost: 2100


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BATTLE REPORT

BLACK TEMPLARS VS. ANGELS OF PERDITION

First, I want to say that the mission(s) that they ran at Jaks were odd, but fun. Instead of home built odd missions, which can sometimes yield lopsided games favoring one opponent or the other, the missions were basic, but challenging. There were six objectives and you choose six enemy units. Those six objective yielded 1 Battle Point and the enemy units yielded one Battle Point. That was it. The units and the objectives were picked/placed after deployment.

My first opponent had (from memory):

Emperor's Chamption

4xCrusader squads w/10 Marines, 10/Neophytes,

2xCrusader squads w/5 marines, lascannon (One razorback with twin lascannons)

Dreadnought w/Assault Cannonx2,

Venerable Dread w/Assualt Cannon, Missile Launcher, Tank Hunter (I love this unit)

Vindicatorx1

Deployment

The first game had a twelve inch deployment. I lost the initiative roll and my opponent chose to place first and go first. A unit of 5 crusaders with lascannons were placed in cover on both sides of his corners in terrain. On my first a Venerable Dreadnought was also deployed with the marines. Moving left from that position he had 3 of the crusader squads of 20, a dreadnought in the center the vindicator on the center right, and another dreadnought on the left in cover with the 5 man crusader squad. The last large crusader squad was deployed on the left between terrain and the edge of the board.

I imidiately decided that I was going to try and refuse flank my opponent. His army was largely foot, and there was no world that I wanted to be in where I had to deal with 80 screaming fanatics in hand to hand combat. I deployed Techmarine Faitor into terrain on the bottom right hand side of my table, combat squaded both marine squads Maltheas and Josiah put the heavy weapons with him. To the right of that piece of ruins I placed my terminators squad First, and a Rhino with Sergeant Maltheas and Cidicier Raziel in it. To the left of the terrain I placed both dreadnoughts Exetur and Hamiel behind terrain and a Predator Nefarium and a Rhino with squad Josiah. Predator Exeat was the only model to deploy on my left flank at all. Having fought marine armor enough, placing all my guns in one area meant that I would be fighting front armor all game, I hoped that my frontal 13 would save me and that I could open my opponent up to some side shots. I placed LS 01 into reserves, LS 02 into Deepstrike and Landspeeder Storm Morveng and the scouts into Outflank.

I nominated his 5 man las cannon squad (on the right), Venerable Dreadnought, on of the Crusader squads, the Veinicator, the Rhino and the Dreadnought in the center as my 'Kill points. I placed two objectives near my deployment, and one directly across, to the right of the 5 man squad and venerable dreadnought I wanted to kill. My strategy was easy, move forward, kill his right flank, and then move left if need be.

I didn't particularly care to seize the initiative, and didn't.

First Turn (Black Templars)

Crusade squads move forward on all flanks, as does the vindicator on the left trying to get a shot on Predator Exeat but is out of range, along with the Razorback with the twin las-cannons. The vindicator is out of range, but a lascannon does stun my predator on that flank. His venerable dreadnought does manage to immoblise Sergeant Josiah's rhino.

First Turn (Angels of Perdition)

I moved forward lightly with my terminators. Sergeant Maltheas zoomed forward 12 inches to get in front of them, heading toward his objective on the other side of the table. Brother Dreadnoughts Exetur and Hamiel come from behind cover. Grand Master Gabriel Martel calls down an orbital strike on the massed crusaders but deviation amounts to simply three kills. Terminators fire killing some more, and the thundervire uses it's tremor round to slow down the two large crusader squads that are starting to close with my firebase. Preadtor Nefarium blows the missile launcher off the venerable dreadnought. I try and fix my Rhino for Squad Josiah and fail.

Second Turn (Black Templars)

My opponent moves forward with his crusaders on my fire base, but is not in range to assault this turn, he runs them. His venerable dreadnought backs up out of LOS of most of my firebase, and his vindicator moves closer to Predator Exetur. One of his crusader squads on his left side get on one of his deployed objectives and sit on it, they don't do anything else all game. The remaining fire support (all bolters and a heavy bolter) crusader squad moves toward another of his objectives in the center. His Razorback and Dreadnought advance. The vindicator hits, but only stuns Predator Exeat again, all other fire against it is useless, it's cerimite armor holding. On my left the shooting does nothing.

Second Turn (Angels of Perdition)

I start rolling for reserves, both landspeeders and my storm come in. The storm comes in on the right flank. I zoom LS 01 in to shoot the vindicator, and LS 02 deepstrikes in the midfield to shoot at either the dreadnought or the razorback. I move the terminators up to assault the crusade squad and attached Librarian Raziel and Grand Master Martel to the squad thinking 40 powerfists is nothing to sneeze at. Landspeeder Morveng with his squad fly in and deploy directly behind his Venerable dreadnought. LS 01 misses the vindicator with it's multi-melta. LS-02 destroyes the dreadnought with his multi-melta. Sergeant Morveng manages to hit with his melta-gun but only succeeds in blowing off the assault cannon. Sergeant Maltheas drives forward and fires smoke to try and get the objective. I fire the Thunderfire cannon at the rear cruader squad of the 2 my terminators are facing down, hoping to have them run forward to execute a double assault, they take some casualties. My terminators are 2 inches away from the other squad and I decide that I would rather fire at them, so I do. During the morale phase, the squad the terminators fired at break, running 8 inches away, the other squad runs forward. I realize I've just made a massive blunder. During assault I'm so flustered by the failed terminators assault (I can't assault the squad I shot at as they ran away, and thus can't execute my double assault) that I forget to assault the venerable dreadnought with Sergeant Morveng and his scouts. I attempt to fix Sergeant Josiah's ride and fail,

Third Turn (Black Templars)

Capitalizing on my mistake my opponent moves forward with both squads on my terminators. The dreadnought turns to face the scouts and the 5 man crusader squad comes out of the terrain to shoot and assault the scouts. His crusader squad in the center gets on the objective in the center of the table. His Razorback shoots at LS-02 and obliterates it from the earth. Shooting at LS-01 only shake it, and Predator Exeat is stunned again. His crusaders fire at my terminators and manage to kill 4 with bolt positols and two meltaguns. My scouts are assaulted, but manage to win combat by 1, killing two as Sergeant Morveng lays into the opponents with his powerfist. The two crusader squads assault my terminators and the Emperor's Champion calls out Codicier Raziel, beheading the young librarian before he ran raise his sword in defense. The squad is picked up except for Grand Master Martel, who stubbornly refuses to give ground to the thirty opponents. The fight is happening directly in front of the Angels of Perdition firebase.

Third Turn (Angels of Perdition)

Both dreadnoughts move to the fight to assault the crusade squads. LS-01 zooms behind cover. Squad Josiah exit the vehicle and move toward the center objective being held by the opposing crusder squad…. On reflection we should acknowledge the courage of Sergeant Josiah at the time. Sergeant Maltheas drives forward in the rhino and claims the objective directly across from my deployment. My shooting destroys the Razorback in the center, and destroys the vindicator cannon, and shakes the vehicle. The thunderfire cannon kills some of his crusader squad in the center, which forces them to run off the objective. The dreadnoughts assault the crusaders and win combat, killing several more, and the Emperor's Champion calls out Chapter Master Martel, but both pass their invulnerable saves. Veteran Sergeant Morveng lays into the crusaders, wiping out the rest of the squad, leaving him in hand to hand with just the venerable dreadnought. He loses two more squad members. I try and fix Josiah's Immobilization….. and Succeed!

Fourth Turn (Black Templars)

His dreadnought on the left side exits terrain and starts making it's way toward the predator/LS-01. His Crusader squad in the center moves back and occupies the objective again. His fire finally destroys Predator Exeat, shattering it's parts to the world. He shoots at Squad Josiah with his firesupport squad Crusader squad and kills 2 of them, and they pass their morale check. In hand to hand, the dreadnoughts kill two more of the marines and Gabriel Martel dies as the weight of the black templars drives pass his forcefield. Sergeant Morveng succeeds in hurting the venerable dreadnought, but it withstands his attacks.

Fourth Turn (Angels of Perdition)

I move Squad Josiah back and reboard their Rhino, and zoom forward 12 towards the center objective. LS-01 drives forward for another shot on the vindicator. In hand to Hand dreadnought Hamiel is obliterated by a powerfist from one of the Crusader squads. Squad Morveng Storm flies forward toward the center objective. Fire does nothing significant, except kill more of the crusaders on the objective in the center, a drop in the bucket when you have twenty of them. Morveng finally get's a grab on the venerable dreadnought power cable, obliterating it in a shower of fragments. Only he and one raw recruit have lived through the onslaught.

Fifth Turn (Black Templars)

The Black Templar vindicator moves to block Squad Josiah from the objective, parking directly in front of it. Shooting from the Black Templars has no effect this turn except to stun LS-01. Hand to Hand against Brother Dreadnought Exetur destroys his powerfist from a krak grenade marine.

Fifth Turn (Angels of Perdition)

Sergeant Josiah drives next to the predator, as does LS-01. Landspeeder Storm Morveng flames the Crusader squad on the objective, killing several, shooting immobilizes the vindiactor, but cannot seem to kill it this turn. Hand to hand against Brother Exetur does nothing.

Game Ends on the a roll of a 2.

My opponent scored 5 total points for holding two of his objectives on his side of the board and killing three of his 'kill point' units. I killed 4 kill point units and held two objectives.


In the end the largest misake is the terrible decision to shoot the Crusaders instead of simply assaulting with my terminators. Had I assaulted I feel the combat would have been decisively the different direction, enabling to at least hold 1 more objective on my side, and killing another one of my target units for kill points. I got greedy is what happened. Sometimes assaults are so important, that failure to do them can cost you the game, and while that was something I new, it was something worth re-learning. It ended in a effective tie, and a hard fought one at that. My hat is off to my opponent for running a fun, well made black templar army and giving me a great game!

If you enjoyed this (or hated it) leave a comment with thoughts on how I can improve my battle reports. I hope to have some video ones soon.


Tomorrow, Mech-Blood Angels