So this weekend I am heading to a local group to throw down with the Dark Eldar all day Saturday. The wife is in the midst of finals, so it's a good time for me to get out of the house.
Now then, let's talk about what I am taking. I am not pointing this up directly until I closer to the event, so it's going to be a few points off here and there. I want to mention the units, and what I want them to do/expect and play a few games this weekend. After all, all plans come to an end when they meet the enemey... or something like that.
The Marquis of Fall
Archon - Huskblade, Shadowfield, Phantasm Grenade Launchers, Soul Trap.
This fellow is my headhunter. While he won't be useful all the time, I have never run a beatstick character, and it fits the army I think. He can potentially be devestating in some games, and will be crap in others. I've done a head swap and a few other things on the model. I have some background about him in my mind, but this isn't the place for it quite yet.
Incubi of the Temple of the Black Son
8x Incubi, Raider w Aethersails and Torment Grenade Launchers
This is the Archon's ride. I've only use these fellows one game, and they were in reserve until round 4. Still, the threat of them was enough to keep my opponent from crossing within 24 inches of my board edge. I hope for them to be better next game. I'm considering breaking the squad up to two 5 man squads in Venoms... but then where will the Marquis go?
Kabalite Warriors of The Fall
(2)Kabalite Warriors x10, Blaster, Splinter Cannon. Raider w/Aethersails, Torment Grenade Launcher.
I am still playing with the weapon load outs. Now that I realize that the blast pistol is only 6 inch range, spending 30 pts to upgrade a sergeant upgrade to have it and a venom blade for both squads hurts me. I will be trying them without them this time. The aethersails have to do with getting somewhere when I want them to be.
Wytches of the Cult of the Broken Heart
(2) Wytch Squads x10, Heckarix, Agonizer, Blast Pistol, 2x Wytch Weapons, Raider, Aethersails, Torment Grenade Launcher, Shock Prow, Haywire Grenades
I've loved these girls in both games I've played them. I want to keep playtesting them and see how I like them. I know some people don't like the haywire grenades, but here is how I have seen it play out. A vehicles comes near me, even if it moved 12+, the ladies jump it and WILL generate a glancing hit, and have a decent chance of immobilizing or stunning it. If that happens next time, they will blow it up. Also, if they hit a vehicle in hth, and it hasn't moved, due to the way that haywire grenades generate results, it's fairly hard for them the PEN "6" and blow themselves up. Most likely they will wreck it or cause so many weapon destroyed immobilzied that it will just fall apart.
Scourages of the Black Dawn
(2) Scouragesx5 with 2x Haywire Grenade Launchers in it.
They shut down vehicle shooting, it's as simple as that. With 1-2 glances a turn they should prevent vehicles from shooting long enough for me to get the knife work done. They also are fairly cheap at 130 pts for the entire squad.
Ravagers of The Fall
3x Ravagers with 3x Darklance each, Flickerfield, Nightshield.
These need no explanation.
Actually I think all my vehicles have Nightshields, not just the Ravagers. I will point it up.
I think the list does well against any other HTH army, or short range army. If it is a long range army, then I have to close asap and try and get into hth. If they beat me in shooting and in HTH, then I don't know what to tell you.
Things to consider?
1. Wracked. Math says they are pretty good for kill troops. I'm willing to paint what I have and wait for models. I will try them out later.
2. I like the figher plane actually, but now isn't the time to test it.
3. I've tried the reavers and didn't like them, I will playtest later
4. Are 5xtrueborn and 4 blasters (60 pts in guns alone) worth it in a 65 pt (minimum with splinter cannon gun) really worth it? Is anyone having any luck with them?
5. What would DE MSU look like?
Tuesday, November 30, 2010
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I'm glad you bringing deldar.
ReplyDeleteI know nothing of them .
Saturday is gonna be a lot of fun.
I've got 5 more raiders/ravagers to put together! AHHHHHH
ReplyDeletethe blaster trueborn in venoms works great. the only thing about it is you have to generate enough threats as to where they can't afford to deal with it right away or they will be on the receiving end of worse things than 4 blasters. Also dont take 5 guys only take 3-4 and give them all blasters.
ReplyDelete