Monday, December 6, 2010

Dark Eldar - Results

I would say that my 3-5th games with them at the local tournament were promising. I see problems with the list (obviously) but am contrained by a desire to paint what I have and a lack of models, although I will discuss what I think needs to change below.

I played Space Marines, Space Marines and Blood Angels.

My first game, I went first and my Wytches were caught out in the open with two bad fleet rolls (1 and a 2) and were unable to make HTH in turn 1. One squad was destroyed, but the other was able to get the job done. The incubi and lord made it to hth and did as expected, murdering bikes, and marines equally by the end of the game, and killing all the troop choices. The Archon killed a librarian in round 2 (you will see a theme here)

My second opponent went first, so I reserved my entire army. I was able to come on and get immediately into hth in round 2, with the incubi and the lord sweeping up a flank and killing everything. By the end of the game he had killed another librarian as well. The incubi finally were destroyed by thunderhammers after killed in excess of 20+ marines.

My last game is the only one that caused me real problems as I ran face first into 3 blood angel devestator squads with 12 missiles, an obvious problem, but one that I had a hart time countering. It was a mess to be honest, but a blood battle. The archon killed Memphiston and another librarian in that game, and quite a bit of other units died, however I was not aggressive enough, fearing blood angel HTH (wrongly) on turn 1. It would be interesting to play again, but this time to be more aggressive.

I definitely see a need for much more anti-infantry shooting. I see two easy places for this in the codex, that being in Venoms with their 12 poisoned shots or by running a jet fighter and taking the standard missile load out. For reasons due to survivability, the venoms appeal to me more. I made a test list up that had another 4 venoms, but I think I need to reshuffle.

I also was not impressed with the blast pistol, which will be coming out of all of the lists from now on. That is 60 pts I can better spend somewhere else. I liked the wytches with haywires quite a bit, and liked the hydra gauntlets, but was underwhelemed with the shardnets and impailers. I believe that they are best against units they never ended up being in hth with.

The Shock Prow + multiple torment grenade launchers + Aethersails worked well, allowing me to put a -3 roll on devestator squad and escort them off the table.

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